
However, a USB LAN adapter can be connected to a Nintendo Switch Lite system using a licensed accessory.

You wouldn't be able to play the mode on most trains, nor if you were on a camping trip with your buddies. The ridiculous Internet requirement might not seem like much of an issue, but it prevents people from playing the Nearby Play mode with their friends in certain locations. In order to be able to create a room, the player needs a Nintendo Switch Online subscription and an Internet connection. In order to access the Nearby Play mode, one player needs to create a room.

Local play is one of those modes that should be impossible to screw up, but Nintendo somehow managed to do it. Super Mario Maker 2 features local play, which allows up to four players to connect their Nintendo Switches together for some Mario fun. It could also be possible for fan-created stages to be added to this mode based on fan reaction, such as using votes to determine whether they are added to the pool or not. Nintendo could upload a bulk load of well-crafted multiplayer stages designed by their own staff and include an option to only play on those stages. There are a couple of ways this issue can be addressed. RELATED: Super Mario Maker 2: 10 Fun Levels From The Community There are also a lot of incredibly difficult stages that were tested by only a single player and weren't designed with multiple people in mind. The majority of the online stages in Super Mario Maker 2 are short affairs that were created by people who just wanted to upload a stage. The level selected in each multiplayer match in Super Mario Maker 2 is chosen from tagged stages in the online modes. That is the entire extent of the player choice involved in the Super Mario Maker 2 online modes.

When a player selects the Multiplayer Co-op mode in Super Mario Maker 2, they are allowed to choose from four difficulty options. When a player selects the Multiplayer Versus mode in Super Mario Maker 2, they are thrust into a random stage.

The majority of Nintendo Switch Online subscriptions will end in September and if the issues with Super Mario Maker 2 aren't addressed, then a lot of people might think twice about renewing. The fact that Nintendo is now charging for the online service on the Nintendo Switch means that this poor level of service is unacceptable. Super Mario Maker 2 often features stages that require precise timing for jumps, which means that a moment of lag could kill the player through no fault of their own. The fact that you can't play with friends online (as of the time of writing) means that there is no guarantee that you won't be stuck in a room with someone with a bad connection, which ruins the game for everyone else. The online modes in Super Mario Maker 2 have essentially no settings, so it's impossible to ensure that you are matched in rooms with people with acceptable Internet speed. By far the biggest issue with the multiplayer modes in Super Mario Maker 2 is the quality of the online matchmaking itself, as the vast majority of all online matches are plagued with lag so bad that it's borderline impossible to play the level.
